I used the hex dice map template from rolang.com to create this.
For the Kadiz nomads of the Dawnlands, it may be useful to read this to figure out how their kinship system works.
I'm sure most of you know how to use a dice map: Grab a handful of dice, drop them onto the sheets, and read the results. Dice that land on hexes are relatives, with the number on the die being the number of that type of relative you have. Keep that d20 away from the "wife" hex (You can read that as "spouse" if you have women players, obviously). Dice that land on resources give you that number of resources,
A few notes:
Adoptees include catamites if you want them.
Allied septs are members of the same clan as your family.
Artisans can be weavers, tanners, smiths, etc.
Battle Magic is a number of points of magnitude in battle magic, and can be chopped up between multiple spells or pooled into one extremely high magnitude. Someone in the clan knows the spell at this magnitude and can teach you it.
Bull priests are priests of the Celestial Herd.
Enemy septs are members of the same clan as your family.
Gnostics are people trained in sorcery.
Grandfathers and grandmothers technically include great uncles and great aunts.
Healers know the Healing skill and probably some healing magic.
Notable Ancestors are usually dead, but well known enough that non-relatives know who they are.
If a die lands on Reputation as..., the number indicates how many members that reputation applies to.
Shamans are people who are bound to daimons.
Wolf Priests are priests of the Wolves of the Earth.
If anyone has any questions, ask them in the comments!