Courtney Campbell is taking a short break from Numenhalla, which means I will be taking over the time slot (Saturday mornings 9am EST on Google Plus) to run Necrocarcerus.
In the Necrocarcerus campaign, after all other book-keeping is done, play begins with the PCs selecting one of four possible motivations for this week's adventures, depending on the style of play and adventure type they want. Once the motivation is selected, I select / roll up the adventure they will be going on as a result.
PCs may be deluded by the Confabulations of Lunatics, going on site-based adventures.
PCs may be restless, reckless, and On the Lam, going on hexcrawls, pointcrawls and overland adventures.
PCs may fall prey to the Whims of Maniacs, receiving task-based quests to accomplish for patrons.
PCs may make Poor Life Decisions, pursuing their own agendas and finding themselves in hot water.
As a sample of what these mean, I will list one rejected result from the list for each:
Confabulations: " A strike by rail workers leaves the PCs at Ottavo Station in the Far Lands. They hear of the fearsome Pyramid of the Adamantine Rat a day's journey away on foot. A guy handing out maps to tourists tells them of the ancient cult that built the Pyramid, and their fabulous alchemical wealth"
On the Lam: 'After being permanently banned from the Last Teahouse in the Far Lands for excessive revelry, the PCs find themselves on the edge of town. The rail line stretches off far to the west, while a sign saying "Forbidden" points down a muddy path through some ruins."
Whims of Maniacs: "The PCs are hired by the Underlord Santobar Nkruma to steal the cursed head of Occlan from the Museum of Impossibilities."
Poor Life Decisions: "The PCs wake up hungover and covered in blood in the royal suite of an inn, clutching a map and the severed head of Devil Mike, which is muttering something in an unknown tongue. Guards pound on the door."