"Light sources with a radius shine good lighting in a circle out to their distance, and shine dim lighting out to twice that distance. Cones shine in a 45-degree arc with good lighting out to their distance and shine to twice that distance with dim lighting. Beams shine on one object that they are pointed directly at with good lighting. They may be pointed at another object with an action. Someone with a beam pointed at their eyes counts as blinded."
Type
|
Cost
|
Wt.
|
Light
|
Time
|
Bullseye
Lantern
|
50
|
H
|
20m cone
|
4 hrs.
|
Glow Button
|
250
|
L
|
40m beam
|
Infinite
|
Rushlight
|
1
|
L
|
2m radius
|
1d4 turns
|
Safety
Lantern
|
50
|
H
|
10m radius
|
4 hrs.
|
Waterproof Torch
|
5
|
-
|
10m radius
|
6 turns
|
Underwater
Flare
|
5
|
L
|
2m radius
|
1 turn
|
The next two are on readied items and encumbrance:
"Ready items may be drawn and used in a round without expending an action. Stowed items require a round to dig them out for use. An item is readied or stowed depending on what container the PC has it in. Armour or items that a character is wearing (i.e. hats), and items they are holding in their hands always count as readied."
"PCs can carry a number of heavy items (H) equal to their Strength score freely. 1000 obols, 10 light items (L) or 5 medium items (-) can be bundled up into 1 heavy item. PCs carrying up to 2x their Strength score are encumbered and cannot run or use their hands. (NP) items cannot be carried."
Containers
|
Cost
|
Capacity
|
Items
|
Backpack
|
10
|
8H
|
Stowed
|
Bandoleer
|
5
|
4L
|
Ready
|
Chest / Coffer
|
75
|
60H
|
Stowed
|
Frame Pack
|
50
|
12H
|
Stowed
|
Purse
|
1
|
1-
|
Stowed
|
Quiver
|
10
|
6L
|
Ready
|
Sack
|
1
|
3H
|
Stowed
|
Scabbard
|
1
|
1H or 1-
|
Ready
|
Scroll Case
|
10
|
2L
|
Ready
|
Utility Belt
|
15
|
4L + 1-
|
Ready
|
Webbing Belt
|
25
|
8L + 2-
|
Ready
|
And on phone plans:
Plan
|
Cost / Mo.
|
Abilities
|
Basic
|
50
|
Phone Calls;
Texts; Clock
|
Premium
|
100
|
+ 2m beam Light;
Camera; Calendar
|
Super
|
150
|
+ Video;
Conference Call Hosting
|
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