Here's an extraction of the weapon expertise, feat and training rules, and the weapon tables from the Necrocarcerus house rule document. Parts of this are inspired by Courtney Campbell's Numenhalla weapons tables, as well as the BECMI weapon mastery rules. It is meant to be compatible with Swords and Wizardry Complete. All costs are in obols, the Necrocarcerus equivalent of gold pieces.
Weapon Feats
Each level beyond Proficient provides a cumulative +2 to hit and on damage rolls. Characters using a weapon they are unskilled with deal 1d4 points of damage on a successful hit.
Weapon
|
Proficient
|
Skilled
|
Expert
|
Master
|
Broadsword
|
1d8
|
Deflect
|
Bleed
|
Keen
|
Claymore
|
2d6
|
Disarm
|
Deflect
|
Vicious
|
Club
|
1d6
|
Delay
|
Stun
|
Knockout
|
Composite Bow
|
1d8
|
Skewer
|
Vicious
|
Swift
|
Crossbow
|
2d6
|
Delay
|
Stagger
|
Skewer
|
Dirk
|
1d4
|
Swift
|
Bleed
|
Keen
|
Falchion
|
1d6
|
Bleed
|
Keen
|
Vicious
|
Francisca
|
1d6
|
Delay
|
Stagger
|
Swift
|
Halberd
|
2d6
|
Trip
|
Skewer
|
Vicious
|
Lance
|
1d8
|
Delay
|
Skewer
|
Vicious
|
Long Bow
|
1d8
|
Swift
|
Skewer
|
Keen
|
Maul
|
2d6
|
Stagger
|
Stun
|
Knockout
|
Musket
|
2d6
|
Stagger
|
Delay
|
Stun
|
Pistol
|
1d6
|
Delay
|
Stagger
|
Vicious
|
Quarterstaff
|
1d8
|
Trip
|
Deflect
|
Swift
|
Rapier
|
1d8
|
Deflect
|
Disarm
|
Riposte
|
Sling
|
1d6
|
Stagger
|
Stun
|
Knockout
|
Spear
|
1d8
|
Delay
|
Skewer
|
Keen
|
Sparr Axe
|
1d8
|
Bleed
|
Delay
|
Vicious
|
Thrown Knife
|
1d4
|
Swift
|
Bleed
|
Skewer
|
Warhammer
|
1d8
|
Deflect
|
Delay
|
Knockout
|
Expertise Feats
Bleed – Target suffers 1 HP damage / round until they save.
Deflect – Wielder may save to negate one attack / round
Delay – Save or lose initiative next round
Disarm – Save or lose weapon
Keen – Critical hit on natural 19 or 20
Knockout – Save or fall unconscious
Riposte – Wielder may save to counterattack immediately
Skewer – Next round target takes the same damage again
Stagger – Save or can’t move for one round
Stun – Save or can’t attack / cast spells for one round
Swift – Wielder makes two attacks / round on one target
Trip – Save or fall over
Vicious – Wielder rerolls damage, takes higher result
Training Costs for Weapon Expertise
Level
|
Cost for Training
|
Training Time
|
Untrained
|
0
|
None
|
Proficient
|
1,000
|
1 week
|
Skilled
|
5,000
|
1 month
|
Expert
|
10,000
|
3 months
|
Master
|
20,000
|
6 months.
|
Melee Weapons
Weapon
|
Cost
|
Wt.
|
Special
|
Hands
|
Broadsword
|
50
|
1.5kg
|
-
|
1H
|
Claymore
|
100
|
3kg
|
-
|
2H
|
Club
|
5
|
0.5kg
|
Light
|
1H
|
Dirk
|
2
|
0.5kg
|
Light
|
1H
|
Falchion
|
50
|
1kg
|
Light
|
1H
|
Halberd
|
50
|
4kg
|
Reach
|
2H
|
Lance
|
50
|
2.5kg
|
-
|
1H
|
Maul
|
100
|
5kg
|
-
|
2H
|
Quarterstaff
|
2
|
1.5kg
|
Reach
|
2H
|
Rapier
|
50
|
1kg
|
-
|
1H
|
Spear
|
5
|
2kg
|
Reach
|
1H
|
Sparr Axe
|
50
|
2kg
|
-
|
1H
|
Warhammer
|
50
|
2.5kg
|
-
|
1H
|
Ranged Weapons
Weapon
|
Cost
|
Wt.
|
Rng.
|
RoF
|
Special
|
Composite Bow
|
100
|
2kg
|
100m
|
1/1
|
|
Crossbow
|
50
|
3kg
|
75m
|
1/2
|
|
Francisca
|
5
|
0.5kg
|
10m
|
2/1
|
Light
|
Long Bow
|
100
|
3kg
|
100m
|
1/1
|
|
Musket
|
100
|
4.5kg
|
40m
|
1/2
|
|
Pistol
|
50
|
1.5kg
|
10m
|
1/2
|
Light
|
Sling
|
2
|
0.25kg
|
100m
|
1/1
|
|
Spear
|
5
|
2kg
|
10m
|
1/1
|
Reach
|
Thrown Knife
|
2
|
0.25kg
|
10m
|
2/1
|
Light
|
RoF is number of shots / round. e.g. 1/2 is one shot every other round. 2/1 is two attacks per round.
Other Weapons
Other weapons than the ones listed above cannot be mastered. All characters are proficient in using them.
Weapon
|
Cost
|
Damage
|
Wt.
|
Rng.
|
Special
|
Bolas
|
2
|
1d4
|
0.5kg
|
10m
|
Entangles
|
Blowgun
|
2
|
1d4
|
1kg
|
10m
|
|
Blunderbuss
|
100
|
2d6
|
4.5kg
|
20m
|
Cone
|
Flamethrower
|
250
|
2d6
|
30kg
|
20m
|
Burns, Cone
|
Grenades
|
10
|
2d6
|
0.5kg
|
10m
|
Explodes
|
Holy Water
|
10
|
2d6
|
0.1kg
|
10m
|
Burns
|
Net
|
5
|
-
|
3kg
|
5m
|
Entangles
|
Petard
|
50
|
4d10
|
3kg
|
-
|
Explodes
|
Petrol Bomb
|
5
|
1d8
|
0.5kg
|
10m
|
Explodes, Burns
|
Whip
|
10
|
1d4
|
1kg
|
-
|
Entangles, Reach
|
Ammunition
Type (# of shots)
|
Cost
|
Weight
|
For
|
Arrows (10)
|
3
|
1kg
|
Bows
|
Bolts (10)
|
5
|
1.5kg
|
Crossbows
|
Gasoline (5)
|
25
|
5kg
|
Flamethrowers
|
Shot & Powder (10)
|
10
|
2kg
|
Guns
|
Slingstones (10)
|
1
|
1.5kg
|
Sling
|
Weapon Qualities
Burns - Target suffers 1d6 automatic damage / round until they save
Cone - May attack up to three side-by-side targets simultaneously
Entangles - Target must save or become helpless
Explodes - Everyone within (# of damage dice x 2)m is hit. Save for half
Light – Can be wielded in off-hand
Reach – Can attack from behind someone else