The Retired Adventurer
Sep 24, 2014
The Inhumanoids of Necrocarcerus
›
The inhumanoids are the sentient creations of the rogue vorticist surgeons, one of the first forms of hylic "life" they learn to m...
Aug 27, 2014
Places to Go, Things to Kill: Ocean Null
›
Ocean Null is the ocean of Necrocarcerus. It does not exist in any particular location, but may be reached by losing sight of land while on...
1 comment:
Aug 23, 2014
Fighters Get Better Initiative
›
I have come around over time to the system of initiative Courtney Campbell uses in Numenhalla as simple and effective. Briefly, the system i...
Aug 22, 2014
Feats of Strength: A Proposal for Fighters
›
I play Swords and Wizardry Complete, where there is no "Exceptional Strength" score. I like the idea of "Bend Bars / Lift Gat...
Jun 23, 2014
Safe Area Duvanovic Introduction
›
AUC Airship Survey of Duvanovic Operational Theatre, Sector 5 The Ooze Salient, Necrocarcerus, 9998: The flag is a clenched blue fist ...
Jun 5, 2014
Places to Go: The Far Lands of Necrocarcerus
›
The Far Lands Caught between the Lythmarch, the Wastes and the Rail Lands, the Far Lands are only nominally loyal to the Guardians or AUC....
Apr 17, 2014
Skills in Necrocarcerus
›
From the Necrocarcerus Document: "PCs in Necrocarcerus use Skills: The Middle Road . Tasks succeed on a roll of 5+. Level...
‹
›
Home
View web version