It turns out Talysman over at Nine and Thirty Kingdoms came up with the
idea of using reaction rolls for weather first. (I wrote
this blog post recently with the same idea). It was probably cryptomnesia since I discovered it while reviewing a random collection of links to OSR house rules (I think it was
this thread on rpg.net) in a forum. In general, I think using reaction rolls for random events is a solid idea, one I'll probably be implementing more to handle other random situations requiring a range of possible outcomes (instead of the relatively binary outcome of a saving throw). I like how it makes the charisma attribute more useful (and restores its sense of being favoured by the divine).
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