tag:blogger.com,1999:blog-323276912086013429.post662961468786449599..comments2024-03-23T04:06:43.528-04:00Comments on The Retired Adventurer: What Can You See When You Look Around?John Bhttp://www.blogger.com/profile/17318244888477546773noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-323276912086013429.post-27553530487227264102012-02-23T15:25:20.295-05:002012-02-23T15:25:20.295-05:00Ask and ye shall receive, my friend:
http://retir...Ask and ye shall receive, my friend:<br /><br />http://retiredadventurer.blogspot.com/2012/02/new-uses-for-culture-own.htmlJohn Bhttps://www.blogger.com/profile/17318244888477546773noreply@blogger.comtag:blogger.com,1999:blog-323276912086013429.post-62481757033104533572012-02-23T15:24:35.034-05:002012-02-23T15:24:35.034-05:00Thanks!
I don't ever intend to actually touch...Thanks!<br /><br />I don't ever intend to actually touch these after I hand them to players. I don't know if you saw my article on giving them the wandering monster tables, but I tend to try to hand out tables rather than keeping them to reduce the amount of time the PCs spend staring off into space while I sit there rolling things. I have them read off the results.<br /><br />As for colours, yeah, one of my PCs last night, the guy playing the assessor in the Emern game, mentioned that he's going to start colouring in the various hex segments (probably with crayon) to make types of entries stand out more. There's a whole dimension of additional information that could be coded into the colours if you wanted to.John Bhttps://www.blogger.com/profile/17318244888477546773noreply@blogger.comtag:blogger.com,1999:blog-323276912086013429.post-60281275190310083522012-02-23T14:34:07.832-05:002012-02-23T14:34:07.832-05:00I like the design of the hexes so I started playin...I like the design of the hexes so I started playing around with replacing your words with keyed colors (a couple of silhouettes too). It looks nice but I won't have time to finish it till the weekend.<br /><br />Anyway, I mostly wanted to post that while tinkering with it I thought it might be cool to show players these kinds of dice drops, once their characters have some experience in the area or talk to some locals, to allow players to get a visual sense of the region. For example how settled it is (wooded pastures, villages) or how much game is in the region, or how dangerous traveling here is. It would make travel choices more interesting and real. Thanks for sharing.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-323276912086013429.post-20918268034963380522012-02-23T02:44:15.584-05:002012-02-23T02:44:15.584-05:00I like the idea of navigation by songline; I'm...I like the idea of navigation by songline; I'm going to have to do something with that.Colehttps://www.blogger.com/profile/09873430636366896071noreply@blogger.comtag:blogger.com,1999:blog-323276912086013429.post-20961144179645076592012-02-22T17:23:50.284-05:002012-02-22T17:23:50.284-05:00This is for an upcoming campaign in the Dawnlands,...This is for an upcoming campaign in the Dawnlands, so I haven't had to decide yet. Even though the Dawnlands has a map in the real world, no maps of it exist in-game, and navigation is by landmark and songline. I'm tempted to allow that to work in my favour by making it random rolls each time it's consulted, but I need to give it more thought.John Bhttps://www.blogger.com/profile/17318244888477546773noreply@blogger.comtag:blogger.com,1999:blog-323276912086013429.post-31890791887029502902012-02-22T17:02:45.373-05:002012-02-22T17:02:45.373-05:00Do you tend to record the landscape features your ...Do you tend to record the landscape features your dicemaps generate as permanent?Colehttps://www.blogger.com/profile/09873430636366896071noreply@blogger.comtag:blogger.com,1999:blog-323276912086013429.post-87307811921112993032012-02-18T15:45:04.055-05:002012-02-18T15:45:04.055-05:00That's a good idea. It might allow me to break...That's a good idea. It might allow me to break up the symmetry a bit more. As it currently stands, whenever I have a directional factor I have to make 6 of each entry, or at least multiples of 6, to make sure all are covered. If I can change the orientation... Hm.John Bhttps://www.blogger.com/profile/17318244888477546773noreply@blogger.comtag:blogger.com,1999:blog-323276912086013429.post-52339668440315381272012-02-18T15:43:43.044-05:002012-02-18T15:43:43.044-05:00Thanks. I've been playing around with them eve...Thanks. I've been playing around with them ever since I found a template.John Bhttps://www.blogger.com/profile/17318244888477546773noreply@blogger.comtag:blogger.com,1999:blog-323276912086013429.post-37461866603975488162012-02-18T15:36:22.277-05:002012-02-18T15:36:22.277-05:00Huh. I don't think I've seen one of these ...Huh. I don't think I've seen one of these before...that's pretty cool.Tommy Brownellhttps://www.blogger.com/profile/17180619896434787529noreply@blogger.comtag:blogger.com,1999:blog-323276912086013429.post-56272204301756884572012-02-17T21:18:27.374-05:002012-02-17T21:18:27.374-05:00Good one.
For dice maps like this where the scatt...Good one.<br /><br />For dice maps like this where the scatter of the entries also can indicate layout and direction, a D8 makes a good compass - North is whichever way the top of the triangle above the number points.Colehttps://www.blogger.com/profile/09873430636366896071noreply@blogger.com