tag:blogger.com,1999:blog-323276912086013429.post4550542350211149020..comments2024-03-23T04:06:43.528-04:00Comments on The Retired Adventurer: Abolishing the Common Magic SkillJohn Bhttp://www.blogger.com/profile/17318244888477546773noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-323276912086013429.post-72883046033904858282012-01-25T00:39:07.809-05:002012-01-25T00:39:07.809-05:00You've got it, that's exactly what I'm...You've got it, that's exactly what I'm driving at with this rule.John Bhttps://www.blogger.com/profile/17318244888477546773noreply@blogger.comtag:blogger.com,1999:blog-323276912086013429.post-1822919850748497282012-01-24T20:09:31.559-05:002012-01-24T20:09:31.559-05:00I think this is a good move. It gets acrosss the i...I think this is a good move. It gets acrosss the idea that there is a numinous quality implicit in all human activity, and I think that is in keeping both with the thought behind runequest and with what i understand of a setting like Dawnlands.<br /><br />There is an idea that I think is shored up by RPGs more than folklore or pre-D&D fantasy fiction that magic is a very discrete thing where you can detect something as being magical or operate in a non-magic zone, etc. Whereas I think it is no less reasonable and truer to how many people historically considered supernatural powers to work, to consider practices, objects, etc. to have a gradation from mundane to magical. E.G. one sings so well that it is magical, one makes a sword so well that the forging is magical, etc. Or that one does an activity in a sacred or ritualized way and thus makes that activity magical. Rather than that you add an entirely outside element of 'magic.'Colehttps://www.blogger.com/profile/09873430636366896071noreply@blogger.com